Halo Wars 2: The Fog of War

I spent my high school years playing RTS (Real Time Strategy) video games, so when I got to make a campaign for the biggest RTS release on Xbox One, Halo Wars 2, I was thrilled. The problem was that when players think Xbox, they don’t think RTS games. To change that, we came up with the Fog of War, a concept that put an instantly-recognizable RTS feature right into players’ hands: and then lets them explore through it by scrolling on their device.


Declare war on boring copy

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